Infobox

Erinn

Erinn is the source world of Fantasy Tales — where Zekito Silverblood was born and spent the majority of his early life. A world of magic, myth, and ancient power. Milletians — beings from other worlds — exist in Erinn as a known phenomenon, treated with curiosity and wariness.

Regions & Key Locations

LocationDescription
UladhThe western region — more civilized. Contains Tir Chonaill, Dunbarton, and Tara.
Tir ChonaillA small farming village in Uladh. Zekito’s adoptive home and the place that banished him.
DunbartonA larger town in Uladh. Zekito spent a year here as a street rat after banishment.
Dugald ForestForest connecting Tir Chonaill and Dunbarton. Site of the encounter with the adventurer who gave Zekito his first knuckles.
TaraCapital city of Uladh. Hub of commerce and politics.
BelvastThe only major market island in Erinn. A melting pot of merchants, adventurers, and mercenaries.
IriaThe eastern continent. Vast deserts, elven villages, homeland of various tribes. Site of the zealot hideout.
ValesNorthern cold lands. Where Mewecho was forced to grow up alone.
The Silver KingdomIsanshiro’s kingdom, built for the destitute. Destroyed by the Knights of Light.

Nature of Erinn

Erinn accommodates both humans and Fomorians — ancient, powerful beings of primal magic. Half-breeds (those born of both) are rare and carry immense power, but that power is volatile. Fomorian blood expresses as berserk states where the host loses all control. Bracelets enchanted by powerful mages can suppress this, but the blood is never truly gone.

Magic System

Magic in Erinn typically requires a focus — a staff or wand — to channel. Higher-level magic without a focus is considered extremely difficult and rare. Zekito is one of the very few who can do this, thanks to his custom knuckles crafted by Merlin and the techniques Merlin taught him (Snap Cast, Spellwalk).